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The name change actually happened more than two years later, because a key patent filed on January 16, 1970, was assigned under the original name Multiscreen Corporation, Limited.[5] IMAX Chief Administration Officer Mary Ruby was quoted as saying, \"Although many people may think \"IMAX\" is an acronym, it is, in fact, a made-up word.\"[6]
On the other hand, Metroid: Other M is perhaps the largest change Samus has ever had to her appearance since Zero Mission. She is depicted for the first time with short hair and green eyes, with subtle facial features reminiscent of Asian descent. While her adult appearance still gives her a ponytail, the two locks on either side of her head have been heavily reduced in size, her bangs have been altered and her ponytail has been moved to the nape of the neck. She also has the beauty mark that Yoshio Sakamoto alluded to in the Super Metroid developer interview, under the left side of her lip. A mole was marked in concept art for Metroid Prime, but was not added to the model.[32] The mark is retained in Metroid: Samus Returns concept art[33], and her Metroid Dread model.[34]
A curious aspect of the Metroid series is that Samus begins most games with a minimal amount of equipment, even after accumulating a sizable number of upgrades in the preceding game that would help her on subsequent missions. This is evidently a necessary gameplay mechanic needed for every title in the series, but it is unknown why this occurs so frequently in-universe, and has become a subject of humor over the years.
You're missing the World of Color mini series \"Willie and the Yank\" which was later brought to home video as one film titled \"Mosby's Marauders.\" It's from 1967 and was one of the first films for actor Kurt Russell. Its last release was on VHS in 1998. It takes place during the Civil War but, IIRC, does not portray or glorify slavery so it could theoretically see a release.
Activision has announced that they plan to release a minimum of two downloadable map packs for Call of Duty: Modern Warfare 2.[4] Microsoft announced at E3 2009 that these map packs would be available for the Xbox 360 via Xbox Live before they would be released on other platforms.[5] The first map pack, the Stimulus Package includes five maps; two from Call of Duty 4: Modern Warfare, Crash and Overgrown, and three new maps, Bailout, Salvage, and Storm. It was released for Xbox Live users on March 30, 2010, and May 4, 2010 for PC users and North American PlayStation 3 users. It was release on May 5 for the rest of the PS3 and PC users in the world.
From the very beginning, Lucas' intention for \"Star Wars\" was that it would have very familiar sounding music, that despite the extraordinary visuals and events occurring onscreen, the music would be reminiscent of Earth and of the past. To that end, he originally wanted to fill the film with tracked classical music from various composers, in a similar fashion to 2001: A Space Odyssey.[29] Lucas' friend, Steven Spielberg, recommended composer John Williams to Lucas after their recent collaboration on Jaws (1975). Spielberg convinced Lucas that he should meet with the composer, who in turn convinced him of the need for original music.[30] They also decided in this early meeting that the score should have a romantic musical sound, with leitmotifs for different characters and events, similar to the operas of Richard Wagner.[31]
The STAG unit possesses a variety of futuristic weaponry, some of which is described as experimental microwave technology.[11] STAG's troops wear advanced body armour and carry laser rifles, while vehicles use a variety of exotic energy weapons and advanced features. The STAG F-69 VTOL, Condor and Specter also have the ability to transition between hover and jet modes, using miniature jet engines to maneuver like a helicopter in the former state.
The steady expansion of Unity operations and preparation for the attack on New California, spearheaded by the Children of the Cathedral seemed impossible to prevent. However, the Master did not account for the Vault Dweller's interference, who managed to uncover the plan while retrieving a water chip for Vault 13. Spurred into action by the Vault 13 overseer, on March 3, 2162, they infiltrated the Cathedral and destroyed it with a nuclear weapon, killing the Master.[Non-game 15] The Unity retaliated by attacking Necropolis, trying to locate the Vault Dweller, but it was too late.[6] On April 20, less than two months after the death of the Master, the Vault Dweller delivered the killing blow to the Unity by destroying the Mariposa Military Base.[Non-game 16] Although he disappeared into the wasteland, the Brotherhood of Steel picked up where he left off, driving the super mutants away with minimal loss of life, on both sides of the conflict, establishing itself as a major power in the wasteland, but wisely remaining out of the power structure.[7] Surviving super mutants would attempt to integrate into society or find a new life for themselves, with one attempt being Broken Hills, founded by Marcus and Knight Jacob in 2185, as a place where regular and mutated humans could live side by side.[Non-game 17] Yet other groups migrated away from New California, north and east, looking for new places to settle.[8]
The Master appears in person(s) only in Fallout, as a talking head, and the tabletop miniatures wargame Fallout: Wasteland Warfare. However, he is mentioned in Fallout 2, Fallout 3, Fallout: New Vegas and its add-on Dead Money, Fallout Tactics, Fallout: Brotherhood of Steel, and Fallout: The Roleplaying Game.
The logo of the North American release, done in the exact style of the Final Fantasy \"II\" English logo, changed \"VI\" to \"III\" to avoid continuity issues. While the box of the SNES release retains the \"sword T\" that had been used in \"II\", Adventure and the Legend releases, the logo in the game itself is instead a \"normal\" T with a thin, slightly stretched top which touches the N and A, in a manner reminiscent of the T in the first North American Final Fantasy logo.
The logo of Final Fantasy X features Yuna performing a sending at the Kilika Port in a variety of vibrant shades, reminiscent of the iridescence of pyreflies also crucial for the scene the logo depicts. It is the first to officially bear Amano's signature, visible in the bottom-right corner. Like Final Fantasy V, the \"X\" strays from the traditional font style.
The logo of Final Fantasy Tactics is a group of soldiers, including a Black Mage, a Ninja, and a Knight. The font is altered, reminiscent of the early North American localizations, again with a sword replacing the first T and with the distinctive taper on the tail of the Fs; the font would become an official Tactics mainstay.
The logo of Final Fantasy Dimensions II features Chronos, a key supporting character in the story, cradling a clock reminiscent of the menu the player uses to traverse different periods in history. The artwork is done predominantly in a sky blue color, except for the center of the clock which is colored purple going into fiery orange. The game is called Final Fantasy Legends II in Japan thus has a logo with different text.
Beat 'em Ups Battletoads in Battlemaniacs for the SNES is a shorter, easier remake of the original Battletoads. Its stages (not counting the new bonus stages) are clearly based on six of the levels from the NES game, though with some very radical differences (e.g. stage 5 of Battlemaniacs is like \"Clinger Winger\" done Minecart Madness style, with a few jumps added and no Boss Battle). Double Dragon: Double Dragon Advance for Game Boy Advance is a remake of the original arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly Double Dragon II and Super Double Dragon). There is also an Xbox Live Arcade version of the first game, which is a straight emulation of the arcade game with the option to add redrawn HD graphics. The iPhone version of Double Dragon, made by Brizo (the developers of the South America-exclusive Zeebo version), features all-new graphics and moves, four stages based on the original arcade game (with Abobo, Burnov, Chin, and Willy as bosses, all returning villains from previous games), and two new stages with new female bosses. (Lavis and Deena). Mad Stalker: Full Metal Force got a remake on the PlayStation with different gameplay mechanics and aesthetic changes from the original Sharp X68000 version and its ports. River City Ransom has two handheld remakes: The first is called River City Ransom EX for the Game Boy Advance, which updates the music, graphics, and adds quite a lot of gameplay elements. A full-on reimagining entitled River City: Rival Showdown was later released on the 3DS. While both the plot and graphics are vaguely reminiscent of the original game, nearly everything else is radically different: new mechanics; tons more moves; a day/night cycle; mutiple endings; and loads more. Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled for Xbox Live Arcade and Play Station Network. It's basically the arcade hit, now in 3D (but still sidescrolling) and with a new soundtrack that polarized the nostalgics. Notably, Turtles in Time's SNES port received an added stage and several new and/or replaced bosses - Re-Shelled is based on the original arcade game, and as such is missing these features. This has been the primary complaint critics have raised about the remake. The Ninja Warriors Again has a remake on Playstation 4 and Nintendo Switch, titled The Ninja Warriors Once Again (or The Ninja Saviors: Return of the Warriors abroad). In addition to a visual uplift and arranged soundtrack, Once Again also adds two-player co-op and two new characters. Yakuza Kiwami and Kiwami 2 are remakes of the first and second games in the series using the engine from Yakuza 0 and Yakuza 6, respectively. Along with enhanced visuals and altered combat systems, the remake adds new scenes and features, such as the \"Majima Everywhere\" system in Kiwami and the Majima Construction RTS mini-game and a side story featuring a playable Majima in Kiwami 2. 59ce067264
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